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We had a great time at GDX and got to...

May 24, 2016

We had a great time at GDX and got to meet a lot of awesome people! Our booth was set up next to the Max Games guys as well as the creator of Lonewolf Sniper and Tactical Assassin. We love to run into other local developers and see the new games they’re working on.

Our demo for the Low Road showcased well with one or two hiccups. The inventory system we added was very helpful to navigate the storyline and many people played all the way through the demo. The only issue was an odd configuration of mouse clicks that would freeze up the game at the very beginning. The number of people who found this issue was impressive considering none of us found it despite playing through the demo many times. Never undervalue the value of conventions!

Right now we’re working on the story following the demo. Currently our focus is adding the logic behind the scenes and finishing the art of the next chapter. As usual we’re looking forward to being able to share more!

We would also like to highlight a youtube series by Omnipotent playing Stick Arena.



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Production continues on The Low Road as...

April 29, 2016

Production continues on The Low Road as the team works around the clock. We have made considerable progress such as adding an inventory system that helps bring clarity to the flow of the game. We are also brainstorming lots of puzzles that will stump even the best Low Roaders. We’re excited to show off the game and some of the new additions!

A couple of us will be attending GDX here in Edmonton to demo The Low Road over the weekend of May 7th-8th and would love to meet some fans there! If you live in the area then you can swing by our booth and play the demo! If you want to find out some more details or purchase tickets then you can check out GDX’s website!

We would also like to give a shoutout to MattShea for his Super Motherload series on Youtube. He brings a unique and hilarious style that we would recommend you check out. If you haven’t seen any of his videos or would like to see Super Motherload in action then check out his latest video!

Last week was a little quiet in the XGen...

March 23, 2016

Last week was a little quiet in the XGen offices, as the majority of our team was out at GDC in San Francisco, where we set up an exhibitor booth so we could put the first publicly playable demo of The Low Road into players' hands. It was great being able to get the team together in one place again, and meeting fans new and old as we showed off the game -- we made a lot of new friends, and met a lot of great people working in the industry~

During our downtime in San Francisco, we visited a variety of tourist hotspots, including Pier 39, Musée Mécanique, and The San Francisco Dungeon. The dungeon was especially interesting as we got to learn about how easily Kaelyn gets scared, and how Leif giggles like a simpleton when he gets singled out for a "demonstration" in front of everybody :) And thanks to Eric's vast knowledge of prime eating establishments, we got to eat at a whole bunch of great restaurants that we'll not soon forget.

It all was really exciting and extremely exhausting at the same time, but we're really stoked about all the positive comments we've received from the media, gamers, and the other exhibitors at the show. Actually, just this morning we heard from one such media outlet that has put together their first impressions of The Low Road from GDC: The Game Advocate

We've received a ton of useful feedback from everybody who played our game, and are feverishly working to tweak things and add content before we take it out to demo again at GDX Edmonton on May 7th & 8th -- we invite anybody interested to come say Hi to us at our booth and try out the game!

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It's crunch week at XGen! We are working...

March 8, 2016

It's crunch week at XGen! We are working our butts off to polish our demo of The Low Road for GDC 2016 in San Francisco. Yesterday we received the great news that The Low Road has been awarded a "Best In Play" award for GDC Play 2016! We are so excited to exhibit an early production demo at GDC Play (booth #PL303) and this award is just the motivation we need as we tie up some loose ends on the demo. Up until now The Low Road has been a pretty well kept secret, we've showed only a couple screen shots here and there, but that ends today: we've released some early production footage on our YouTube page and thelowroad.com. The game is still in production and we're not ready to announce a release date yet, but we can't wait to share with you the progress we've made in the coming weeks and months! Stay tuned!

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Howdy! ...

January 26, 2016

Howdy!
My name is Kaelyn and I am the wife of Skye Boyes and newly-appointed CEO. I have been working with XGen on the business side for many years and have accompanied Skye to a few GDCs in San Francisco, Taipei & E3 Los Angeles. I love working with the brilliant and creative XGen team on a daily basis; they are the ones who encouraged me to finally make an online introduction.

My background involves doing business operations for various organizations, along with my formal educational training in Business, Sociology, and most recently, Interior Design. I would not describe myself as an avid gamer but an avid game watcher! As a deeply competitive person, the idea of playing games against an experienced opponent like Skye always felt like a losing proposition and best to be avoided. However, my parents are quick to remind me that I was addicted to Mario Brothers as a child and have video evidence of this fact through home movies (a bit of trivia which Skye loved).

Right now, the XGen team is diligently working on our upcoming episodic graphic adventure series, The Low Road. This March, Scott, Jordan, Jed, and I will be traveling to San Francisco for GDC 2016 to demo our first episode at GDC Play (booth #PL303). We invite GDC attendees to visit us at the XGen booth to test the game out before its expected release date in the fourth quarter of this year.

We would also like to pass on a video we are featuring called "Mining on Mars" by Matt Shea. As Matt states “Mine resources, make money, MINE MORE” what more would you want? Thanks for the video, Matt!

- Kaelyn

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Merry Christmas, Happy Holidays and a...

December 15, 2015

Merry Christmas, Happy Holidays and a preemptive Happy New Year to you all! Whatever it is you may be celebrating, we hope you are having an excellent December.

Saint Nicolas is one heck of a snappy dresser. If I were you I'd cross "Apple Watch" off of your wish list and replace it with a "SpyGauge 7600". Santa knows his wearable tech. Along with our Christmas Card, we're also excited to offer a discount on our games this holiday season. By entering the promo code HOLIDAY2015 at checkout you'll receive 10% off! This offer will self destruct on January 4th, so be quick!

You may have noticed the brand new "Featured Let's Play" section. Every so often we'll pick our favourite video of someone playing an XGen game to highlight on our main page. The first featured video is from MattShea. He's putting together a series of videos on Stick RPG 2 and it's been hilarious watching him explore Paper Thin City for the first time.

If you want us to feature your Let's Play video of an XGen game — tweet us! We love all of your videos, but the ones with the best production value will have a better chance of being featured.

- Scott

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I hope all of our American friends are...

November 26, 2015

I hope all of our American friends are having a happy Thanksgiving! Thank you so much for all of your support over the past month and a bit. It has been really touching to hear stories about how Skye will be remembered and how the games he made had an impact on your lives. Stories like these, big and small, are one of the many things that will help motivate us in the years to come as we continue to build upon Skye's incredible legacy. In the mood of Thanksgiving, I'd like to share the speech with you that I wrote for Skye's memorial. Those of you who have felt the impact of this loss may be interested in reading about Skye from the perspective of a co-worker and friend.

It's much too long to post on the main page, so head on over to the forums to give it a read.

- Scott

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Remembering Skye ...

October 16, 2015

Remembering Skye

It is with a great sadness and heavy hearts that we share the news that XGen’s founder and CEO, Skye Boyes, passed away peacefully on Monday, October 12, 2015.

We at XGen have lost a brilliant leader, an inspiring mentor, loving husband, and a dear friend. Those of us who were lucky enough to know and work with Skye will remember his warm sense of generosity, his boundless enthusiasm, and the inspiring creative vision he managed to bring to each endeavour.

Skye was incredibly grateful to the passionate fans that followed his career all the way from the early days of programming flash games in his basement to one of his proudest achievements; launching a game alongside the PlayStation 4. He has built an incredible legacy for himself and we at XGen are committed to both preserving and extending that legacy on his behalf.

If you would like to share your thoughts, sympathies, and remembrances we encourage you to do so on the forums at the link below.

Thank you for your kindness and continuing support,

- Kaelyn Boyes and the XGen team

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Greetings XGennonites! ...

July 24, 2015

Greetings XGennonites!

My name is Leif Oleson-Cormack and I’m here to introduce myself as the lead writer for XGen’s upcoming adventure game series.

For the past four months, I’ve had the tremendous pleasure of creating characters, devising puzzles, and building worlds with the uber-talented folks here at XGen. While this is my first project for the company as a writer, you can hear some of my voice-over work in some of XGen’s more recent titles (I played the tutorial narrator in “Defend Your Castle” as well as the cantankerous Karl Redden in "Super Motherload”).

As a writer, most of my work has been in the realm of theatre, with occasional dabbling in film and television. I was recently a fellow in Lila Acheson Wallace American Playwrights program at The Juilliard School and my full-length play, “Dead Peasants” was the winner of Samuel French’s Canadian Playwrights Contest. Some of the places my work has been staged include Shadow Theatre, Northern Light Theatre, Signature Theatre, Ignite! Festival, The Edmonton Fringe Festival, and the Saskatchewan Playwrights Centre Festival.

My most formative experiences as a gamer came from obsessively re-playing point-and-click LucasArts adventure games as a child. Because of this, I’ve always admired games that possess clearly defined characters, intricate storylines, and strong senses of humor. With this new project, I’m hoping we can build upon these principles to create a completely new and engrossing gaming experience that will be able to stand proudly alongside XGen’s rich library of titles.

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Both Super Motherload and Stick RPG 2:...

April 13, 2015

Both Super Motherload and Stick RPG 2: Director's Cut are 75% off this week (April 13th - 19th). Support indie game development and get two games for $9!

We've been quietly working on our next game since April of last year. After a year of design, prototyping, and refinement, we've managed to concretize the broader design and discover a number of unique features that people seem to really like.

We're looking forward to talking more about what we're working on soon.

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Platforms: PC & Mac

Stick RPG 2 Director's Cut is a downloadable game. You can play offline with no annoying ads, listen to the awesome soundtrack in high quality, get free exclusive updates, and use cheats.

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